Best gaming site offers The Sims 1 game free. download full version for pc. The Sims is a strategic life-simulation video game developed by Maxis and published by Electronic Arts, it was released on February 4, 2000. Its development was led by game designer Will Wright, also known for developing SimCity. May 15, 2013 mac users must update to the latest version of the sims 3 launcher to access online services, including simpoints and downloads. EA MAY PROVIDE CERTAIN INCREMENTAL CONTENT AND/OR UPDATES FOR NO ADDITIONAL CHARGE, IF AND WHEN AVAILABLE.
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Screenshots
Overview
The Sims 1 Overview
Best gaming site offers The Sims 1 game free. download full version for pc. The Sims is a strategic life-simulation video game developed by Maxis and published by Electronic Arts, it was released on February 4, 2000. Its development was led by game designer Will Wright, also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons («Sims») in a suburban household near SimCity.
Reception
The Sims 1 Reception
In 2002, The Sims became the top-selling PC game in history, displacing the game Myst, by selling more than 11.3 million copies worldwide. As of February 7, 2005, the game has shipped 16 million copies worldwide. Critics praised it with positive reviews. It has been a success in many ways—attracting casual gamers and female gamers (the latter making up almost 60% of players). It became a best-seller shortly after launch. In March 2009, Electronic Arts announced that The Sims, as a franchise, has sold more than 110 million copies. Game Informer ranked it the 80th best game ever made in its 100th issue in 2001. Do you have a very good opportunity to The Sims 1 game free. download full version for pc.
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Gameplay
The Sims 1 Gameplay
The Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered as but the house, and all its objects, are pre-rendered, and displayed dimetrically.
While gameplay occurs in the game's Live mode, the player may enter Build mode or Buy mode to pause time and renovate the house or lot. When the game begins, each family will start off with §20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen. Once a lot is purchased, a house can be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode. All architectural features and furnishings customizable in the Build and Buy modes follow a square tile system in which items must be placed on a tile. Walls and fences go on the edge of a tile and can follow the edge of the tile or cross it, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items including furniture and architectural elements. Only with this torrent resource can The Sims 1 game free. download full version for pc.
Sims are instructed by the player to interact with objects, such as a television set, or other Sims. Sims may receive guests, invited or not, from other playable lots or from a pool of unhoused NPC Sims. If enabled in the game's options, Sims can have a certain amount of free will, allowing them to autonomously interact with their world. However, the player can override most autonomous actions, by cancelling them out in the action queue at the top of the screen. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, the Sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills, finding a job, working out, and conceiving children.
The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the Sims. Daily needs such as hygiene maintenance and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively. Much like real humans, Sims can suffer consequences for neglecting their own needs. In addition to fulfilling their needs, Sims need to maintain balanced budgets. The most conventional method of generating an income is to obtain a job. The game presents various career tracks with ten jobs. Sims may earn promotions by fulfilling skill and friendship requirements of each level, which lead to new job titles, increased wages, and different work hours. Other means of generating an income include creating and selling various items such as artworks and gnomes at home. Sims use a fictional language called Simlish.
The inner structure of the game is actually an agent based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions by themselves, although often the player/controller's intervention is necessary to keep them on the right track. The Sims technically has unlimited replay value, in that there is no way to win the game, and the player can play on indefinitely. It has been described as more like a toy than a game.
In addition, the game includes a very advanced architecture system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their once limited role in the game was developed further.
While there is no eventual objective to the game, states of failure do exist in The Sims. One is that Sims may die, either by starvation, drowning, fire, or electrocution. When a Sim dies, a tombstone or an urn will appear in (In later expansion packs the Grim Reaper will appear first), the ghost of the deceased Sim may haunt the building where it died. In addition, Sims can leave a household (and game) for good and never return, if fed up with another Sim; two adult Sims with a bad relationship may brawl, eventually resulting in one of them moving out. Children will be sent away for good if they fail their classes.
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(17 votes, average: 3.47 out of 5)
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<3 this game. It was the first Sims game I've ever played. =)
Developer: Maxis
Release date: 2000
Version: 1.0 + Full Game
Interface language: English
Tablet: Not required
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Platform: PPC/Intel universal
To bookmarksThe Sims is a strategic life simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ('Sims') in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life.
The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series; Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.
Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. It also won several awards, and placed 31st on Time's The 50 Best Video Games of All Time list. Several sequels were released - The Sims 2 in 2004, The Sims 3 in 2009, and The Sims 4 in 2014.
Gameplay
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The structure of the game is actually an agent-based artificial life program. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions independently, though often the player's intervention is necessary to keep the Sims on the right track. The Sims technically has unlimited replay value, in that there is no way to truly win the game, and the player can play over and over indefinitely. It has been described as more like a toy than a game.
Screenshots from the game The Sims 1
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